Explore
Open the atlas and browse eight large invented regions. Every tile belongs to one region, including the former sea-facing edges.
Wardenhood is a living atlas of 1,000 fictional holdings. Hold $WARDEN, wake a holding, gather its resources, and leave your name in the Chronicle.
You do not need to understand crypto to begin. The atlas explains the important actions as you go.
Open the atlas and browse eight large invented regions. Every tile belongs to one region, including the former sea-facing edges.
Connect a wallet on Robinhood Chain. The wallet is your identity; there is no separate username or password.
Choose an unwarded holding, give yourself a Warden name, and sign the reclaim message.
Your holding produces all eight resources over time. Open your Chronicle to see the vault and gather what is waiting.
Wardenhood checks your token balance on Robinhood Chain. The token is the key that lets a wallet sustain holdings.
0x0e15481EbA407Dedc2e55fAd5c610eC4F60b2a6cNetwork: Robinhood Chain · Chain ID 4663Your WARDEN is not spent when you reclaim. The balance acts as an entitlement. One million WARDEN supports one holding. If your balance later drops, the newest active holding is released first.
A holding is one tile on the atlas. Its name, realm, lore, sigil, owner and production are shown when you open it.
Open any holding on the globe. Unwarded tiles can be inspected by everyone.
Check the name, realm, current Warden, sigil and resource yield.
Enter a name and sign the message. The server checks your WARDEN balance.
The map is fictional by design. Eight broad regions cover the whole globe and are separated by named rivers. They are not real countries. The atlas may show real camera windows, but the land itself is our game world.
Each holding produces all 8 resources. Its repeating sigil marks the affinity resource, which receives the larger yield. Holding quality slightly changes the rate, so two lands with the same sigil can still feel different.
| Sigil | Affinity resource | In plain language |
|---|---|---|
| ♧Elder Tree | Verdant Timber | Roots and living wood |
| ❖Feather Shrine | Memory Dust | Names carried by the network |
| ✣Thorn Gate | Thornfiber | Material from the old thornwall |
| ◒Moonwell | Moonwater | Water gathered beneath the moons |
| ✦Ember Hearth | Emberstone | Warm stone from an enduring hearth |
| ⌂Silent Watch | Ironroot | Dense root-metal for old watches |
| ◇Runestone | Rune Shards | Fragments that answer to old words |
| ♜Stag Crown | Wild Essence | A rare current of the wild |
Every holding produces all 8 resources. Its sigil affinity adds a larger bonus to one of them.
Each holding stores up to 72 hours of production. When full, that holding pauses until you gather.
Gathered resources belong to your player vault. Losing a holding never deletes what you already earned.
Hold more, gather faster: active holdings share a collection multiplier: 1 land = ×1.00, 2 = ×1.20, 3 = ×1.35, 4 = ×1.50, 5 = ×1.65, and 8+ = ×1.80. The multiplier applies to all resources and is shown in your Chronicle.
Current phase: resources are off-chain and live in your Chronicle vault. They are not tradeable or withdrawable yet. The ledger is intentionally ready for future crafting and trading systems.
Visit the central Hearthstead to see every land you own and its upgrade progress in one place. Open a holding from there to spend gathered resources, raise permanent structures, and craft portable relics.
The Warden's Lodge creates Level 1 and increases all production. The Thornward Fence creates Level 2, extends passive storage and opens the second relic seat. These structures remain with the holding when its Warden changes.
Whisperglass Lantern, Stagstar Compass and Rootbound Reliquary are crafted into the player inventory. If a holding is lost, the relics remain owned by that wallet and can later be seated elsewhere.
WARDEN is not charged yet. Planned token uses are construction acceleration, rare blueprints, additional utility paths and living cosmetics. They are shown before activation so players know the direction of the economy.
Visit The Thornmarket to browse all eight resource houses. Connected Wardens can publish signed founding notices for resources already gathered into their permanent vault.
Public seller notices, resource amounts, open offers, WARDEN or ETH asking preferences, and wallet-signed cancellation. The server checks that the seller has enough gathered resources.
Buying, escrow, transfers and settlement. Founding notices show supply and demand while the game currency decision is still open.
A listing is not a completed trade. Resources remain in the seller's vault during this preview phase. The market bell will ring only after settlement and transfer rules are deployed.
Visit /profile after connecting a wallet. This is your game dashboard, not a public login page.
See the lands currently sustained by your WARDEN balance.
See stored, waiting and total resources by type.
Sign a claim to move waiting resources into your permanent vault.
Former holdings still appear in the resource history through their recorded events.
Early Wardens Week: the first seven days include profile badges for your first oath, second road and third shire. The Early Circle badge is reserved for wallets that join during the launch week.
Some points on the map are curated public camera feeds. They give the fictional atlas a view into the real world without changing ownership or game rules.
Public imagery shown through a Wardenhood visual filter. Feeds may be offline, delayed or unavailable; that does not affect your holdings.
They are not land claims, surveillance tools, ownership records or a source of resource production. The game world remains fictional.
Yes. The atlas is public. You only need a wallet to reclaim land, view your private Chronicle, and gather resources.
The holding stops producing from the release time. Resources already stored or produced before release remain attached to your player vault and can still be gathered.
No. The current ledger calculates production from recorded reclaim and release events when you open or gather from the profile. There is no hourly background job required for this phase.
Yes. Every holding produces all eight resources. The sigil-linked affinity resource is produced at the higher rate, while the other seven are produced at the shared base rate. Holding more lands also unlocks a shared multiplier.
No. They are generated game holdings inside fictional realms. Real camera windows are separate and do not turn the map into a real political map.
You can publish a signed founding notice in the Thornmarket, but buying and settlement are not active yet. Resources remain in the seller's vault until the transfer system opens.
Ask Sher from the atlas for lore and context, or return to this guide for the exact game rules. The guide is the source of truth for mechanics.